Resident Evil REmake Remake in HD

The Silver Surfer

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http://kaboomshark.com/2014/08/06/resident-evil-hd-remake-coming-early-2015/?

Im a big fan of the series - even the more action orientated games, but this looks cool - a return to the original creepy mansion.

Love that games atmosphere and rerendered and better controls should be aewsome. Well worth getting IMO specially as its cthoming out on xbox too :)

If its anything like this which shows RE2 (my favourite RE) remade in an RE4 style - by a fan I believe, it could be amazing.

[video]https://www.youtube.com/watch?v=Q5fm8z5RqG0[/video]
 
Resi 4 was perfect imo, if they can get it like that I'd be pleased. Just the right level to the clunkiness of controls as to make it scary, yet still enjoyable. Moving and shooting completely takes the fear element out of it for me.

Also, the inventroy box in Resi 4 really spoke to the obsessive compulsive in me. Removing that and not letting me perfectly organise my items with military precision was a real let down in the later games.
 
The Resident Evil series is one of those where the story is now fucked up in terms of how convoluted it is, and developers just have no idea at all what to do with the franchise. I'm not surprised to see them taking a step backwards into remakes.

The problem is that it was originally a puzzle game dripped in suspense, with action used as framing device to get you from puzzle to puzzle. Now it's an action game with no puzzles, no suspense and boombastic boss fights. And seriously, that story is just madness. The Universe that Resident Evil lives in makes no sense at all and the characters are copy-pastes of each other.

Resident Evil: Nemesis was the last really decent RE game and even that was a fall from the heights of the original two. Code Veronica X wasn't awful but it really took the convoluted nature and focus on action to new heights. That Time Crisis like/on-rail shooter Resi game was god awful. Resi 4 was a great game but not a great Resident Evil game. Resident Evil 5 was pointless. Resident Evil 6 was offensive.

There's very few series who have evolved as badly as Resident Evil has and just completely changed their core mechanics. They rode the wave of the zombie fad to support their sales in the later years but there's just no desire from anywhere to see Resident Evil 7 because nobody gives a shit.
 
^ agree with some of that, there has been a calling from fans to return to survival horror roots of the first few games after the slating RE6 received. RE Revelations which started off as a Nintendo ds release and was ported to major consoles was a very good start imo (more suspense, less action, slightly more puzzles) and I believe the reception this new remake receives to capcom will verify which focus the games take from now on ie horror/action.
I actually think the characters vary significantly and are one of the main draws for the fans Chris, Jill, Leon, Claire, Ada, Rebecca even Hunk, and Wesker are all memorable though I agree the plot has morphed into something much too extravagant sadly to fit in with the action route the plot went down.
Anyway this will be like playing it from scratch, I can hardly remember much about the puzzles!
 
We can compare and contrast with Metal Gear for example, which had has similar release patterns.

The core gameplay of stealth and survival was the focus of Metal Gear Solid alongside some small forced-action sequences that served to quicken the pace, and some puzzle based boss battles. Metal Gear Solid 4 and Ground Zeroes still feature all of these with the exception of the puzzle part of the boss battles. Obviously I'm not suggesting that every sequel should follow the original mechanics perfectly, and as I say Resident Evil 4 and Metal Gear Revengeance were both great games standalone that completely changed the mechanics, but neither were great games in their series. I think it's healthy for long running series to try something different like those two examples as a sort of spin-off but then integrating them as a replacement for the previously successful mechanics seems a bit like you're not making a sequel but rather a game that is familiar to it.

In terms of characters, you have the main protagonists of Solid Snake and Chris Redfield that can be compared in how they are written.

Solid Snake is a genetic machine essentially built for destruction, death and war. Throughout the series he attempts to fight against his true nature but ironically he does so in the only way he knows how - by producing death, destruction and war. Numerous times he is doing what he believes to be correct and for the greater good only to find out later that his efforts were part of a larger plan that he could not see due to the information controlled that was given to him. He is still a machine of war and cannot break his cycle. Snake is an argument over the role of genetics in our destiny and if we can ever really escape them or will always be bound by them. He's an avatar to ask the questions about the morality of war and how a soldier doing the right thing at the time doesn't always mean doing the right thing, and whether we can ever truly blame people for following their morality in hindsight.

Chris Redfield is special forces soldier. He was rebellious in his time in the service which led to him leaving because The Man couldn't see the genius in him, and he moved into the anti-terrorism unit. He tried to retain some sort of normality through his relationship with his sister and seemingly taught her how to be a top level special forces operator in his spare time. He tried to take down Umbrella but couldn't because corporations bribed people. Let me restate this, he tried to tell his superiors that a corporation in their city had built and were using a doomsday device that would result in an extinction level event but they didn't care because they had been bribed. How much money did these people receive? How did they plan on spending it? After about 4 games he killed Umbrella and joined a new anti-terrorism type unit. Chris is a soldier. He has a sister that he really cares about. That's literally all I have.

Chris is a good example of the problem with the Resident Evil games. He has appeared in about 5 of their games, and been a plot point in others where people are searching for him, and I know almost nothing more about him than I did after Resi 2. I have no idea why he does things that he does that don't involve his sister apart from the fact that the plot tells him to do it. After Raccoon City, why did he decide to run away and investigate Umbrella? What were his investigation skills like as a man who spent his entire time being trained to shoot people?

The people in Resi just seem to exist in the manner of a Hollywood action hero which is a pretty apt comparison as they are starring recently (with the noted exception that you made about Revelations), in action games and action films. This is somewhat disappointing as the original plot in Resi 1 and 2 was actually well written and engaging. You had a feeling that everything that you were doing mattered in the world and mattered to the character. Resi Nemesis wasn't as well written in terms of characters but thematically it changed these bad ass superhero soldiers into vulnerable people who were hunted by a monster that they couldn't just kill by sheer force (until of course they killed it at the end using sheer force) and it brought another layer of depth to them.

I think a good way of explaining it is that since Resi Nemesis, the series has just become lazy in terms of setting up their plot and making their mechanics inform gameplay to the point of where now it just doesn't make much sense. Here's the character you're playing, here's the Villain of the Week, here's a range of weapons and see you later. Any questions you have can be answered with "because Umbrella". Cheers for the £50, byeeeee.

Considering how good the series was in its former glory especially the sophistication for its time, its just disappointing to see it become more and more hollow as time goes on.
 
The Pope said:
http://kaboomshark.com/2014/08/06/resident-evil-hd-remake-coming-early-2015/?

Im a big fan of the series - even the more action orientated games, but this looks cool - a return to the original creepy mansion.

Love that games atmosphere and rerendered and better controls should be aewsome. Well worth getting IMO specially as its cthoming out on xbox too :)

If its anything like this which shows RE2 (my favourite RE) remade in an RE4 style - by a fan I believe, it could be amazing.

[video]https://www.youtube.com/watch?v=Q5fm8z5RqG0[/video]

That looks utter dog shit. Have you played left4dead 1 and 2? That's how to do a zombie shooter killer run through streets not...walk one pace forward, shoot zombie in head 4 times until dead, move forward one pace and repeat. Fuck me, video games for the weak minded and twats.
 
BimboBob said:
That looks utter dog shit. Have you played left4dead 1 and 2? That's how to do a zombie shooter killer run through streets not...walk one pace forward, shoot zombie in head 4 times until dead, move forward one pace and repeat. Fuck me, video games for the weak minded and twats.

This is why Resi went to shit, for the record. These type of Call of Duty fans that they wanted to grab a bit of action from, when the sales from them blew up. It's also why every game out there now has to be a "free roaming action-adventure" when that could literally mean any game outside of Tetris
 

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