General Videogame Thread

You are among the few that manage it, congrats! I know a few with top end i7s and brand new 4090s that can only get a steady 60 FPS on Ultra, with some dips below.

I have done some tweaking for my 3080

DLSS wouldn’t improve performance that much for you in regular play, especially if you are using Vsync for your display (you should be) which will restrict the frame rate to your monitors refresh rate.

But you would likely see an improvement in rendering and some performance benefits in resource intensive instances like big set piece battles.

I have a 100hz ultrawide monitor myself but, unfortunately, I have never gotten close to 100 FPS without going all the way down to low, at least on my ultrawide. My system isn’t cutting edge, but it is well above the recommended specs for Starfield (i5 12500x, RTX 3080ti, 16 GB DDR5, High TP Gaming SSD, etc.). Some of it is the render resolution, as I can get near 100 FPS just playing on the 16” UHD laptop screen. But, for comparison, I can run Jedi: Survivor on Ultra and sustain 100 FPS regularly on the ultrawide.

It’s just a Bethesda trademark poorly optimised game. It’ll improve with updates and native DLSS support.
Just checked and am doing a mission in Neon:

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You are among the few that manage it, congrats! I know a few with top end i7s and brand new 4090s that can only get a steady 60 FPS on Ultra, with some dips below.

I have done some tweaking for my 3080

DLSS wouldn’t improve performance that much for you in regular play, especially if you are using Vsync for your display (you should be) which will restrict the frame rate to your monitors refresh rate.

But you would likely see an improvement in rendering and some performance benefits in resource intensive instances like big set piece battles.

I have a 100hz ultrawide monitor myself but, unfortunately, I have never gotten close to 100 FPS without going all the way down to low, at least on my ultrawide. My system isn’t cutting edge, but it is well above the recommended specs for Starfield (i5 12500x, RTX 3080ti, 16 GB DDR5, High TP Gaming SSD, etc.). Some of it is the render resolution, as I can get near 100 FPS just playing on the 16” UHD laptop screen. But, for comparison, I can run Jedi: Survivor on Ultra and sustain 100 FPS regularly on the ultrawide.

It’s just a Bethesda trademark poorly optimised game. It’ll improve with updates and native DLSS support.

Thought vsync drops your refresh rate to match your fps to stop screen tearing. I hate it especially if you have 144hz monitor and above you are losing the benefit of the refresh rate if you use vsync on a rig getting 60fps. Games look and play so much better at 144hz it's impossible to go back once you are use to it.
 
Thought vsync drops your refresh rate to match your fps to stop screen tearing. I hate it especially if you have 144hz monitor and above you are losing the benefit of the refresh rate if you use vsync on a rig getting 60fps. Games look and play so much better at 144hz it's impossible to go back once you are use to it.
That is exactly what it does.

And @SWP's back and I both have 100hz ultrawide displays (though my built in monitor is 144hz, as it is a gaming laptop), so Vsync is a good idea.

I have actually played many games on the 144hz and the ultrawide and I genuinely don’t experience that much of a difference.

But that is also largely because I don’t play multiplayer games. I am a single player gamer, through and through. Which means latency—the main purpose of having 144 hz and FPS above 60—is not a concern for me. And that really only applies to ‘twitch’ games like competitive first person shooters, given a kill (and subsequent win) can be the difference of a millisecond at the top level.

I definitely understand why some would have trouble going back to anything less than 144hz in that context.

But for most applications outside of that context, 100hz and 100 FPS is pretty dead in line with the rate our brains process visual information (~90hz).
 
Tried a bit of Bioshock yesterday and it was impressive, loved the atmosphere in the game but was as ever shit at it.

Now on the Room 4 for a change of pace.
 
There's a money glitch doing the rounds in Starfield. Basically you can fall through a door and you'll be under the City. Then you can rob shops of any money they store. Also the ship technician at the landing site.

 
@ultimateharold new track in 12 hours, Oulton Park International. First time the Vee has been there so no one will have experience over you on that track set up. I’ve stuck a practice lap up on YT, bets of luck.
First Pole today, lined up tapped it into first, started rolling down the road, fuming, my clutch paddle had become unmapped. Be glad to get rid of that track though, barely had a race not affected by people ballsing the right hander up or just diving back on track without looking.

funnily enough it looked like it happened to the fella next me next race.
 
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First Pole today, lined up tapped it into first, started rolling down the road, fuming, my clutch paddle had become unmapped. Be glad to get rid of that track though, barely had a race not affected by people ballsing the right hander up or just diving back on track without looking.

funnily enough it looked like it happened to the fella next me next race.
Well done on the pole! As you move up through the splits, the racing should improve in terms of the ability of the guys you race against.
 

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