From one of the Zelda previews:
Nintendo has talked about how they went back to the very first NES game for inspiration, which sounds like hyperbole given the technology gulf between 1986 and now. But actually, the comparisons are entirely valid.
Having just completed it, we couldn’t help but think of Horizon Zero Dawn while playing Breath Of The Wild, and how simplistic it now seems compared to Zelda. You also have a bow in Breath Of The Wild, but you have to account for how arrows arc through the air, rather than it just acting like a low-tech sniper rifle. Boomerangs have to be caught manually on their return and the best way to defeat the skeletons that appear at night is to chop of their head and punt it into a river, like a goalkeeper trying to make a clearance.
You always expect a Zelda game to be good, but the attention to detail and willingness to innovate in Breath Of The Wild is well beyond our expectations.
We’re doing our best to find faults here but the truth is we’re hugely impressed. We already know some things we can’t talk about here, and other secrets that have been hinted to us by Nintendo. At this stage we’d shocked if this didn’t turn out to be the best Zelda since Ocarina Of Time. It may even surpass it, and since many still regard that as the best video game ever made it becomes almost impossible to overstate just how good Breath Of The Wild is.