General Videogame Thread

So it looks like The Elder Scrolls Oblivion will be shadow dropped next week. Data miners have obtained images from Virtuous studios(the company who are doing the remaster) Xbox and PC only have been confirmed
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I forgot about the GameCube altogether!!!!
Still got mine, fired it up and it still works. Bought it initially solely to play Rogue Squadron 2 but then got Super Mario Sunshine, Legend of Zelda:Windwaker as well as Zelda: Twilight Princess and the Gamecube release of Ocarina of Time. I put loads of hours into those games.
Will probably need to find an adapter to go from those RCA connectors (yellow, white, red cables to the TV) or SCART to a HDMI connector to be able to play it on newer TVs, although my current one has RCA connectors still
 
It's why a quit all gaming few years back got rid of my consoles all games are similar and the newer games are not for me!
It's mental how they can take all these colourful, vibrant fantasy world's and turn them all into big brown messes
 
Wouldn't surprise me in the slightest if Rockstar charge £90-£100 for the base game of GTA VI

Nintendo have opened the floodgates
I'm sure Street Fighter 2 for the mega drive was £60 and that was 1996 I think. All other games were £40 or below.

Obviously these companies have many more revenue streams now but generally game prices are not much different 30 years later. Maybe that's about to change.
 
Stuck with blue prince and I'm relieved to say it does improve a lot. As I suspected, there is ways to aide you in making things less random as you progress, it's still a little bit too heavily reliant on perfect scenarios occurring to make proper progress though.

The puzzles themselves in the main aren't really that challenging so far, it's just a case of stumbling upon something with the help of lucky room draws and remembering/recognising where that might be useful which is slightly disappointing, I'd have liked more puzzles room to room.

I can see the start of the game where very little progress is made putting many off this as it nearly did me. I had my first really good run where I made a tonne of progress, easily more than all my other runs combined infact and then the game crashed on me right towards the end of that run and that entire days progress was lost, almost deleted the game there and then.

I'm many runs past that now, made a lot of progress elsewhere but still haven't done some of the stuff I managed on that lost run even though in theory its a lot easier to do now.

I'm now at a stage where I know what the next major steps are but to take them I need a combination of finding about 5 different items and drawing a couple of the lesser common rooms in specific places in the same run which I'm finding impossible to do and the frustration is returning.
 
Nintendo's games on the N64 were mostly outstanding, as were the games made by their former partner, Rare. Ocarina of Time (highest rated game of all time - missing from your list) and Super Mario 64 were considered to be 2 of the greatest and important games of all time.

The problem they had was that they chose to carry on using cartridges and these cost several £ to produce. Sony meanwhile went with CDs and these cost several pence to produce. This meant that most third parties sided with Sony because the profit margins were so much better - which also led to cheaper games on PlayStation. No only that but the CD format allowed for full motion video, higher quality music, and increased voice acting due to the much larger storage size - 650mb vs 64mb.

By the time Nintendo released the Gamecube, Sony had already established a user base which they successfully moved to the PS2, which was an absolute juggernaut of a console. Combine that with society being in a different place with people not quite as interested in cartoon-y games and it led to Gamecube becoming the worst selling Nintendo console of all time (for the time).

Nintendo's only choice after that was to try something different which led to the Wii being born.
Along with the cartridges, the controllers were fragile as hell given the huge size and multiple very inconvenient ways of holding depending on game, which Sony corrected very quickly when they introduced the analog sticks. Don't get me wrong, I loved the N64 and I only got rid of mine about 8 years ago but the Playstation/N64 battle was very fast paced and ultimately short lived.
 
Been playing FF6 pixel remastered this evening. They have done an amazing job on the music; and the story is, the story ;)
 
The run is actually disgustingly harder than it looks just by watching too. There's tons of frame perfect movements and sub pixel manipulations that go into it but you don't know are there unless you're told



Here's an extremely basic tutorial which leaves out 99% of mechanics. It's 32 minutes long.
 

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