Very much a post Breath of the Wild trend. I think it'll calm down a bit, but yeah - many jumped on the bandwagon. It doesn't really work for every kind of game though. It was so frustrating in 5 when you'd be this invincible machine, gunning down 100s of people, and just to fast forward the story they basically had to concoct magical moments where you'd get blow darted randomly out of nowhere in a part of a map nowhere near to anything every single god damn time, just to cut to a cutscene and progress the story. Shite. If they're gonna force a story on you anyway, then there's no real point to the openness. It isn't openness, just a bit of an illusion. It works brilliantly in BOTW for a reason - there's barely any real story.