General Videogame Thread

So it currently costs 15k to make 8k in 120fps but you reckon both of them can do it on a machine they are selling for £500 don't chat shit.
The 2080TI is like a grand and thats the only real card on the market that does 4k at ultra settings. No chance will they be doing 8k for £500

just to try to get my point across. As I think there are some expectation you have in the conversation.

“At Ultra settings” being the point.

No one has claimed that they will be able to do that specifically. Just that they can support 8k and 120fps. Even if it’s “at low settings” on those sorts of games it’s still doing it.

Which is why I’ve been saying it’s all about designing the game to work to the spec. As you can make excellent looking games that wouldn’t be classed as “ultra settings” if you know what I mean.

my £500 quid work pc happily runs medal of honour from a few years back at 4K with medium settings.
 
while there is no doubt game sizes will increase. as textures sizes and audio quality increases, there's certainly no requirement for them to do so tho especially with procedural generated graphics..

It is actually one of the more interesting points of the PS5 where they are talking about ultra fast SSD's. How bloody big is that think gonna have to be!. im gonna guess it will be 256gb, maybe 512gb and Sony will set some size limits, probably the 100gb limit on a blu-ray.

But all in all a 3D model is a 3D model, the render window size is pretty irreverent to that, be it 1080p or 8k. I could take the assets from Wipeout on a PSVita and use that on PS5 at 8k if I wanted too ( if I had access to a PS5 :( ). its just geometry and textures.


I'm sure I read something that said space would be saved because in the past they have put x-hundred of the same trees (for example) on the disc/data so they can be quickly retrieved, whereas now they will only need a handful because the SSD means their retrieval will be that much quicker
 
just to try to get my point across. As I think there are some expectation you have in the conversation.

“At Ultra settings” being the point.

No one has claimed that they will be able to do that specifically. Just that they can support 8k and 120fps. Even if it’s “at low settings” on those sorts of games it’s still doing it.

Which is why I’ve been saying it’s all about designing the game to work to the spec. As you can make excellent looking games that wouldn’t be classed as “ultra settings” if you know what I mean.

my £500 quid work pc happily runs medal of honour from a few years back at 4K with medium settings.

Well yeah when i say 8k 120fps I am also saying that the game is using top setting and isn't just getting there by fucking about just to support it. It's like buying a cheap mercedes and whacking an AMG bodykit on it and then comparing it to the real AMG
 
Battlefield V on PC with updates is taking up 90gb alone on mine, doing a whole new rebuild with NVME SSD later in the year hopefully. A lot of people download there games now I doubt anything less than 1tb will be acceptable as a bare minimum.

wouls be interesting to see the breakdown of what uses that, I know Titan fall had something like 35bg of uncompressed audio alone which is insane.
 
I'm sure I read something that said space would be saved because in the past they have put x-hundred of the same trees (for example) on the disc/data so they can be quickly retrieved, whereas now they will only need a handful because the SSD means their retrieval will be that much quicker

heh. We had a good chat about that trying to work out what the hell he was talking about :)

could only assume he was referencing level packs or something. Where all the assets for a level get added to a single file on disk for downloading, as 1 file download is a lot faster than trying to seek to hundred on disk as that has lost a of laser movement. But within that file you would still instance things like trees.

seemed quite an odd example.
 
heh. We had a good chat about that trying to work out what the hell he was talking about :)

could only assume he was referencing level packs or something. Where all the assets for a level get added to a single file on disk for downloading, as 1 file download is a lot faster than trying to seek to hundred on disk as that has lost a of laser movement. But within that file you would still instance things like trees.

seemed quite an odd example.

Apologies, I glossed over your conversation!
 
Got back into Days Gone previously played it on release day but it was bugged and I got bored but I must have put nearly 30 hours into it in past 3 days I'm loving it.

Storyline is also pretty good and the game itself is very long.
It is, it's one of those "has it's moments" types of games.

But hoardes are not as fun as they like to make out, especially early on, I found.
 
Struggled at the start but as u progress and unlock all the better guns and crafting gear they become incredibly easy but ye once u do 1 they're all the same
I remember being surprised by one being in the rail carts by the abandoned NERO site and thinking "fuck this..." whenever I encountered one as I didn't get the method.

I've completed it once before but this talk is making me want to pop it in again and have another go.
 
I remember being surprised by one being in the rail carts by the abandoned NERO site and thinking "fuck this..." whenever I encountered one as I didn't get the method.

I've completed it once before but this talk is making me want to pop it in again and have another go.

New Game + has been added with extra difficulties & not sure if they were available for u last time but there's also challenge modes, I haven't tried them yet tho. I was on it from 12pm till 6am this morning lol story has totally got me gripped I'm near the end ready to fight the bastard horde at the saw mill.
 
New Game + has been added with extra difficulties & not sure if they were available for u last time but there's also challenge modes, I haven't tried them yet tho. I was on it from 12pm till 6am this morning lol story has totally got me gripped I'm near the end ready to fight the bastard horde at the saw mill.
Ahh, I didn't know that. So they've been adding to it since it's initial release, (When I played it) i'll definitely have to check it out again. :)
 
Battlefield V on PC with updates is taking up 90gb alone on mine, doing a whole new rebuild with NVME SSD later in the year hopefully. A lot of people download there games now I doubt anything less than 1tb will be acceptable as a bare minimum.

Game sizes are getting ridiculous. I’ve got the original first day release ps4 and the only two games I’ve got downloaded on it are Battlefield 5 and COD. Can’t really fit anything else in as they’re so big in size. Could always get an external hard drive but I’ve never got round to buying one.
 
A PC will never ever use hardware fully, there are too many configurations and variations out there to do so. so yeah you have to spend a ton to get very very high end output.

A console is a set bit of kit that you target it fully and hit the metal to get out as much as you can, its why console games get better over the years as dev's learn the hardware.

So yeah, If a game is made targeting 8k 120fps on a top end bit of hardware then its perfectly doable ( obviously assuming outputs can handle it, HDMI hardware etc ), you just have to design a game and art assets correctly and make the code target that hardware properly to make it do it. its will likely be exclusive to 1 console though as the work to get it running full whack on 2 bits of kit is very heavy.

Bit of background, I've been a pro games dev for 20+ years, I do actually know what im talking about.

If you wouldn’t mind me asking you mate, what sort of games have you worked on? I’ve been interested in knowing what goes on behind the scenes. I’ve always wondered what it would be like working for rockstar, building games like GTA and Red Dead for years and not being allowed to talk about it.
 

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