General Videogame Thread

I did my time with slay the spire too, it's near perfect. Ended up getting the platinum trophy on Playstation on it. The main difference between slay the spire and balatro is that with slay the spire it always felt fair. If you failed, it was generally because of your poor choices whereas balatro it's just pot luck and most times you fail there wasn't anything you could have done about it.

If you want something to scratch the slay the spire itch whilst you wait for the sequel, I recommend a game called rogue lords. I played it last year and thought it was superb, the closest thing I've played to StS.
Cheers I'll take a look later
 
I don’t think you understand the amount of work that’s gone/going into 6.
Been in development since 2014 although it's still got some way to for the longest video game development ever which is a game called Kien which was announced in 2002 for the game boy advanced. It was finally released last year.

Mad to think GTA V released 3 days after my lad was born. He's now 11 and a half years old....
 
Anyone on here play dayz?? I play on Xbox and looking for a decent server other than official what doesn't need you to join discord, haven't got a clue what discord is tbh.
 
Been in development since 2014 although it's still got some way to for the longest video game development ever which is a game called Kien which was announced in 2002 for the game boy advanced. It was finally released last year.

Mad to think GTA V released 3 days after my lad was born. He's now 11 and a half years old....
I watched a documentary on Rockstar and the various GTA’s and I believe they’re spending upwards of $2bn on 6. I don’t mind waiting a little bit longer as I believe it will set a new standard.
 
Cheers I'll take a look later
Don't know whether you play on pc or console but it's "free" on ps+ extra if you have that. That's how I discovered it.

It's unique hook is that you are basically the devil and you can cheat to win.

you choose 3 minions with different decks to use and build up each run, you unlock more as you play and everyone plays differently, theres some that can tank and reduce damage, some that heal, some that do damage etc.

Your characters and every enemy has 2 bars, Health and a stamina kind of bar, you can attack either or both and when an enemy hits zero in either, they become vulnerable and 1 further attack of that type kills the enemy. Similarly, when your characters hit 0 they also become vulnerable and then any attack to a vulnerable character of yours then hits your health pool and If that health pool drains it's game over.

You can choose to use a portion your health pool to cheat on pretty much anything. You can enter devil mode where you can cheat and can do something basic like alter the health of an enemy all the way to zero if you want but it costs you a certain amount of blood per damage you reduce. you can also heal your own characters, you can remove buffs from an enemy and add them to one of your guys and many other things

You have a StS style map where you choose your path on the way to each boss. There's all your StS types, standard fights, tougher fights that reward you with powerful relics, shops, Stat upgrades etc and you can also cheat on the map too. Say if you take one branching path then realise there's a shop you need that's on another path you can't reach can enter devil mode to switch paths at a cost.
 
I did my time with slay the spire too, it's near perfect. Ended up getting the platinum trophy on Playstation on it. The main difference between slay the spire and balatro is that with slay the spire it always felt fair. If you failed, it was generally because of your poor choices whereas balatro it's just pot luck and most times you fail there wasn't anything you could have done about it.

If you want something to scratch the slay the spire itch whilst you wait for the sequel, I recommend a game called rogue lords. I played it last year and thought it was superb, the closest thing I've played to StS.

Top game slay the spire but I only did one run to completion, might go back to it one day.
 
12 years to make a game? GTA is the benchmark but that’s taking the piss.
Not really a suprise and 12 years in development doesn't even make it into the top ten of the longest games in development.

It took Rockstar 8 years to make RDR2 so they can afford to take their time( GTAVI will cost $2B to make) and it's only a year away and the way the game looks it's going to be phenomenal. According to Digital Foundry the trailer was rendered from the actual game engine which is unbelievable.

GTA is the single highest grossing media product of all time($7.5B) and that doesn't even include GTA Online($3B). For comparison Avatar is the highest grossing film of all time($2.9B) so that pales into significance.

Analysts believe GTAVI will make around $1B in it's FIRST week alone so I'd rather Rockstar take their time and get the game as close se to perfect as possible

Also rRockstar came under enormous criticism for delevopers crunch on RDR2 and GTA V so they are probably trying to avoid that as much as possible with GTA VI
 
So they started developing this when the ps4 came out and we could well be near ps6 by the time the bugs are sorted out! I only ever played the original top down GTA, that’s how old I am, I might dip my feet into this but I’ve still not started Cyberpunk from last year or even got into Elden Ring I bought at Xmas.
 
Balatro has got me. Not been able to put it down all weekend.

Green stake was my first major stumbling block, was hitting a wall too much then i learned a few intricacies that allowed me to advance.

Ordering of the chosen hand being the main one. I didnt realise you could pick, i just thought it went in numerical order. Once i realised that, its opened up a whole new level of scoring potential. suddenly, cards i thought little of previously have become essential.

I also realised i was going for the big, game winning builds too early when i wasnt equipped for it and kept getting caught short. The key is to do it in stages and pivot to that later from a stronger position.

Since learning those things I breezed past green stake, Got my first billion+ 1 turn score earlier on my orange stake win and have just got my first win on thr highest gold stake.
 
Balatro has got me. Not been able to put it down all weekend.

Green stake was my first major stumbling block, was hitting a wall too much then i learned a few intricacies that allowed me to advance.

Ordering of the chosen hand being the main one. I didnt realise you could pick, i just thought it went in numerical order. Once i realised that, its opened up a whole new level of scoring potential. suddenly, cards i thought little of previously have become essential.

I also realised i was going for the big, game winning builds too early when i wasnt equipped for it and kept getting caught short. The key is to do it in stages and pivot to that later from a stronger position.

Since learning those things I breezed past green stake, Got my first billion+ 1 turn score earlier on my orange stake win and have just got my first win on thr highest gold stake.

The ordering of the chosen hand. Does it really matter because with multiplications I thought you achieved the same result regardless of the ordering (i.e 1 x 2 x 3 is the same as 3 x 2 x 1 is the same as 2 x 1 x 3 etc).

Or do you mean to put those multiplication cards after the solely points cards? i.e --hand score x joker x joker + fixed points joker card-- would be less than --hand score + fixed points joker card x joker x joker?--
 
The ordering of the chosen hand. Does it really matter because with multiplications I thought you achieved the same result regardless of the ordering (i.e 1 x 2 x 3 is the same as 3 x 2 x 1 is the same as 2 x 1 x 3 etc).

Or do you mean to put those multiplication cards after the solely points cards? i.e --hand score x joker x joker + fixed points joker card-- would be less than --hand score + fixed points joker card x joker x joker?--
No i realised the importance of arranging jokers straight away, as you say, you want your xmult jokers played after chips and +mult in most circumstances and if you want to micro manage for maximum score, any multiplicative jokers that might be holographic or foil you'd want ahead of other xmult jokers.

What i'm refering to and what i didnt realise until a was struggling with green/black stake is the order you play your chosen hand is crucial.
Say I'm playing a 2-6 straight but my 4 has a +mult enhancement and one of my jokers is a hanging Chad that scores the first played card and extra 2 times, if I put my 4 to the left that will be played first so I'll get the enhancement played an extra 2 times rather than a 6 thats not enhanced. Also if you've got a glass card in there you want that last like with the jokers so that it applies the xmult after the addition of the other chips/enhancement in the hand.

Probably really obvious to everyone but I was playing for a few days and had won a fair few games on lower stakes before I realised that.
 
No i realised the importance of arranging jokers straight away, as you say, you want your xmult jokers played after chips and +mult in most circumstances and if you want to micro manage for maximum score, any multiplicative jokers that might be holographic or foil you'd want ahead of other xmult jokers.

What i'm refering to and what i didnt realise until a was struggling with green/black stake is the order you play your chosen hand is crucial.
Say I'm playing a 2-6 straight but my 4 has a +mult enhancement and one of my jokers is a hanging Chad that scores the first played card and extra 2 times, if I put my 4 to the left that will be played first so I'll get the enhancement played an extra 2 times rather than a 6 thats not enhanced. Also if you've got a glass card in there you want that last like with the jokers so that it applies the xmult after the addition of the other chips/enhancement in the hand.

Probably really obvious to everyone but I was playing for a few days and had won a fair few games on lower stakes before I realised that.

Not obvious to me, so thanks for that. My excuse was that I've only played it in places with no internet. So no looking for tips and guides etc. I was starting to think it was mostly about RNG of the jokers but seems like I missed a trick... and also probably don't fully understand how some cards work.
 
Not obvious to me, so thanks for that. My excuse was that I've only played it in places with no internet. So no looking for tips and guides etc. I was starting to think it was mostly about RNG of the jokers but seems like I missed a trick... and also probably don't fully understand how some cards work.
Glad I wasn't alone in not instantly realising. Theres still heavy rng involved but it's a literal game changer and will give you much greater chances of veing successful. there's so much value and synergy in a lot of the common jokers that I was previously largely ignoring in preference of just chasing the rarer jokers and assume rarer always means better in every circumstance What I've also come to realise is that the big scores come from your cards and the jokers are often just the enablers.

Let's say you've got a KKKQQ full house, a common scary face/smiley face joker will add +5mult/+30chips for each card. Now say you've got a common photograph joker too, that will add a x2 to the first card played, add in a common hanging Chad joker that plays that first card an extra two times and you're getting +10c +5mult/+30c x2 +10c +5mult/+30c x2 +10c +5mult/+30c x2 just from that first card alone with 3/4 common jokers in addition to the hands base value and the other 4 cards.

That will often get you up until the mid-late ante's alone and give you time to look to add even more complexity for the later antes by adding something like an uncommon sock and buskin joker or dusk joker onto the build which can retrigger every face card played again and you can see how powerful that could then become.

Then there is cards themselves, enhance a card and play it first and that enhancement generates every time you trigger it too so if it's glass you're adding multiple x2's everytime, you could then potentially add a red seal which will retrigger that card once again and you even could polychrome it too adding a x1.5 everytime.

This is how you turn scores in the thousands into scores in the billions and beyond, the key is getting as many triggers as possible over prioritising a bigger number and the best way of doing that is through the cards.

Not just for scoring either, say you've got a gold seal card that grants $3 when scored. Stick that first into the above set up and it's triggering multiple times and suddenly you're flooded with cash at yhe end of the round for the next shop.

And all that's just from one little synergy I've found, there's plenty of others. There's cards that trigger if they're held in hand and not played and even jokers that can retrigger those. this is where the likes of steel, gold and blue seal cards shine. Look to combine these, if you've got a blue seal card you're keeping in hand so that you get the planet card upgrade at the end, it makes sense to try make that card a steel or gold so that whilst it's sitting in your hand you're getting additional benefits of x1.5 or 3 gold too.

These are the easy to put together builds but that's not to say the rarer cards aren't extremely powerful too, the scaling multiplicative jokers are generally the end goal targets, they are how you turn scores in the millions to numbers so large you're seeing e's displayed.

Apologies for the excessively long post, as I said earlier the games got it's hooks into me.
 

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