Not obvious to me, so thanks for that. My excuse was that I've only played it in places with no internet. So no looking for tips and guides etc. I was starting to think it was mostly about RNG of the jokers but seems like I missed a trick... and also probably don't fully understand how some cards work.
Glad I wasn't alone in not instantly realising. Theres still heavy rng involved but it's a literal game changer and will give you much greater chances of veing successful. there's so much value and synergy in a lot of the common jokers that I was previously largely ignoring in preference of just chasing the rarer jokers and assume rarer always means better in every circumstance What I've also come to realise is that the big scores come from your cards and the jokers are often just the enablers.
Let's say you've got a KKKQQ full house, a common scary face/smiley face joker will add +5mult/+30chips for each card. Now say you've got a common photograph joker too, that will add a x2 to the first card played, add in a common hanging Chad joker that plays that first card an extra two times and you're getting +10c +5mult/+30c x2 +10c +5mult/+30c x2 +10c +5mult/+30c x2 just from that first card alone with 3/4 common jokers in addition to the hands base value and the other 4 cards.
That will often get you up until the mid-late ante's alone and give you time to look to add even more complexity for the later antes by adding something like an uncommon sock and buskin joker or dusk joker onto the build which can retrigger every face card played again and you can see how powerful that could then become.
Then there is cards themselves, enhance a card and play it first and that enhancement generates every time you trigger it too so if it's glass you're adding multiple x2's everytime, you could then potentially add a red seal which will retrigger that card once again and you even could polychrome it too adding a x1.5 everytime.
This is how you turn scores in the thousands into scores in the billions and beyond, the key is getting as many triggers as possible over prioritising a bigger number and the best way of doing that is through the cards.
Not just for scoring either, say you've got a gold seal card that grants $3 when scored. Stick that first into the above set up and it's triggering multiple times and suddenly you're flooded with cash at yhe end of the round for the next shop.
And all that's just from one little synergy I've found, there's plenty of others. There's cards that trigger if they're held in hand and not played and even jokers that can retrigger those. this is where the likes of steel, gold and blue seal cards shine. Look to combine these, if you've got a blue seal card you're keeping in hand so that you get the planet card upgrade at the end, it makes sense to try make that card a steel or gold so that whilst it's sitting in your hand you're getting additional benefits of x1.5 or 3 gold too.
These are the easy to put together builds but that's not to say the rarer cards aren't extremely powerful too, the scaling multiplicative jokers are generally the end goal targets, they are how you turn scores in the millions to numbers so large you're seeing e's displayed.
Apologies for the excessively long post, as I said earlier the games got it's hooks into me.