Correct. It doesn’t make sense as it stands so I wouldn’t expect to see it implemented as a pure net spend figure, although nothing would surprise me.
For example, at the end of last season, we released 5 players who were at the end of their contracts. That’s 5 lots of wages off the bottom line so let’s say that’s £25m. That means we could buy a player for £90m (who we’d amortise at £18m a year) and pay him £130k a week (£6.5m a year), meaning we’d be no worse off than we were before. But theoretically we’d be in breach of the net spend limit of €100m (c£86m). That seems daft if implemented in that way & completely contrary to the notion of clubs living within their means.
If they are seeking to control transfer spending then I’d suggest one of two ways to do it:
1) Set out a formula that can be applied to all clubs that balances revenue, profits, fees & wages paid, player sales & profits/losses on those sales. So something like:
(Amortisation + wages on new players) - (amortisation & wages on players sold/released) cannot exceed more than 10% of turnover + 20% of any profits on player trading or minus 50% of any losses.
2) Set out a player pricing formula to be applied across UEFA that set a price based on a number of variables that might include:
- Player age
- Player position
- Number of first team games played
- Number of caps
- Nationality (on the grounds that a 25 year old Spanish midfield player with 50 caps is likely to be worth more than a similar Moldovan one)
- Maybe some sort of Opta rating
Both of those would make it a more level playing field in some ways.