General Videogame Thread

Don't forget a lot of publishers deliberately make their games Grindy to entice customer to buy MTX to cut the grind.

Ubisoft are a prime example of this.

Take Assassins Creed Odyssey. Now I think that's a great game, the map is huge, I like the story and combat and it's fun to play however the leveling system is geared towards buying MTX to level faster.

Say your character is level 30 and you go up against a level 32 NPC your going to get wrecked even though they are 2 levels above you so you have to grind a LOT of fetch quests to gain that extra 2 levels and here's the kicker. Each time you level you you need more xp each time to level you BUT the xp you earn from fetch quests remains the same xp throughout the game. Doesn't matter if your level 1 or level 30 you get the same xp for the quest. So what do Ubisoft do? They offer a MTX called a time saver. For £8 that will give you double xp on everything you do in the game forever. When your near the end of the game the bosses are ridiculously tough and you need to be at least the same level or higher to beat them.

So what do you do? Grind for hours and hours doing meaningless quest to get to the level or pay £8 to speed up the game? I bought the time saver mxt as I got the game for £15 so I spent £23 on a game I've played around just over 100 hours which I would say is good value. If I had payed full price for the game(£50) I wouldn't of bought it

But wait! Ubisoft also sell better gear and weapons to help you though the game £2 for a sword £5 for better amour ect. I haven't bought them but that's how they get other people. It's a non stop cash cow.

MTX and DLC are different than loot boxes as you know exactly what your buying whereas loot boxes are a game of chance which is gambling and they should be banned but MTX and DLC will never go away.
And here's the kicker - atleast if you were allowing the kid to place a bit on football or the horses it provides them with a real life maths equation (why we were never taught to calculate in terms of mortgages and credit card repayments etc is beyond me) and provides atleast the possibility of a financial return.

As stated in an earlier post, as these games generally have a short shelf life coupled with the fact that you only really make it easier anyway), there isn't any real upside the to the investment..........
 
Anyone on here a fan of Stellaris?

Just realised I've played roughly 150 hours of this game and infact never even finished a scenario!


Yeah played it a bit.
Enjoyed it,but it gets a bit grindy.

You need some of the expansion packs to get a decent experience.

Finished one play through beating the unbidden.
Quit a couple of other campaigns one being the ai rebellion.....got wrecked.
 
And here's the kicker - atleast if you were allowing the kid to place a bit on football or the horses it provides them with a real life maths equation (why we were never taught to calculate in terms of mortgages and credit card repayments etc is beyond me) and provides atleast the possibility of a financial return.

I would suggest that if you feel your kids education has a few holes you, as a responsible parent, would fill in those holes by teaching them maths/ mortgages and not letting them bet.
 
And here's the kicker - atleast if you were allowing the kid to place a bit on football or the horses it provides them with a real life maths equation (why we were never taught to calculate in terms of mortgages and credit card repayments etc is beyond me) and provides atleast the possibility of a financial return.

As stated in an earlier post, as these games generally have a short shelf life coupled with the fact that you only really make it easier anyway), there isn't any real upside the to the investment..........


Not sure what kind of school you went to, but I was definitely taught in terms of interest and compound interest at high school, and we teach our primary kids the beginnings of interest in maths, and how that ties in with risk etc in specific "money smart" lessons.
 
Not sure what kind of school you went to, but I was definitely taught in terms of interest and compound interest at high school, and we teach our primary kids the beginnings of interest in maths, and how that ties in with risk etc in specific "money smart" lessons.
Fair enough - my little ones are still only in play school so haven't ventured that far as yet........
 
I miss the old football management games. Back in the day you signed your players, set the formation and you were good to go. Now you need a PhD in computer science to decide who takes the throw ins and half your hard drive space is taken up with the information about your scouts. I've been playing Retro Football Manager on my phone lately, reminds me of the simpler days of football management games.
 

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