Ps5 or Xbox series

Sony are the same. never make any profit on Hardware, they make it back with PS+ and game sales. same way MS will with gamepass and game sales.

that being said, Gamepass and PS+ are awful for game developers.

Developers like Gamepass. Depending on the Devs Microsoft will cover the Dev costs or just pay a lump sum to them to put the games on game pass.

Some will recoup all revenue from Microtransactions or if a customer buys the game through the box store Microsoft won't take a penny off the Devs for that purchase. Nearly every Dev has a different agreement with Microsoft. It's all about exposure. There are nearly 20 million active gamepass subscribers at the moment so to put their game on there for small Devs is a big deal. Microsoft have been very open about what Devs gain from GamePass


How it works on PS+ no one knows as Sony don't disclose that info and devs are bound by NDA's
 
Developers like Gamepass. Depending on the Devs Microsoft will cover the Dev costs or just pay a lump sum to them to put the games on game pass.

Some will recoup all revenue from Microtransactions or if a customer buys the game through the box store Microsoft won't take a penny off the Devs for that purchase. Nearly every Dev has a different agreement with Microsoft. It's all about exposure. There are nearly 20 million active gamepass subscribers at the moment so to put their game on there for small Devs is a big deal. Microsoft have been very open about what Devs gain from GamePass


How it works on PS+ no one knows as Sony don't disclose that info and devs are bound by NDA's

Developers may like Gamepass if you can get onto being part of gamepass. if you cant ( and its far from a guarantee you will ) your market is reduced massively. for smaller devs its a killer, why buy a game when you can just use gamepass.
 
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Already confirmed starfield and have said other games will follow. They purchased Bethesda for 5 billion so they will make sure they have exclusives
People always say its the games that they make most of their money from, so why limit your market share by 50% (or whatever share of the market PS have). Im hoping its a maybe something that a year after release comes to PS.
 
Painful just reading that. Been looking forward to Starfield for so long and to think ES6 wont be coming to PS just breaks my heart.
It's all speculation at the moment, and as far as I'm aware there's been no confirmation as to whether ES6 will be X-Box/PC exclusive.

Just because Bethesda has been bought by Microsoft, doesn't mean they can't/won't make games for other platforms; there have been other studios bought by console manufacturers that have still developed multi-platform games, plus there's so much money to be made from a multi-platform release.

It's worth remembering that Oblivion was originally PC/X-Box only, but still came out on PS3 a couple of years later. I suspect the same will be true of ES6 - a timed exclusive.
 
Meh, I'm still on Assassin's Creed 4. I find you save a lot of money by being a few years (or eight in this case) behind the curve. Cost me 4 quid and it's given me about 40 hours of fun so far.
 
Developers may like Gamepass if you can get onto being part of gamepass. if you cant ( and its far from a guarantee you will ) your market is reduced massively. for smaller devs its a killer, why buy a game when you can just use gamepass.
There's a load of discussion around this down the years. Gamepass and MS are usually credited as one of the better paying services for devs. I can hardly think of an indie Xbox title that isn't on windows (Steam)... and TBH I have read far more devs raising issues with how Steam fails to bring quality indie titles out against the backdrop of immense amounts of utter tosh. Great, great games with less than ten reviews out there. If the hive mind and algorithym don't go for it, it's a real struggle for them. Even then, with Steam's cut, the uncertainty if you're selling a hundred, or ten thousand, and the wild popularity of key resellers that break into the dev's profits even more, it's a hair raising experience for someone to go it alone. Most devs end up giving away keys for pennies to bundles and so on. And then there's rampant steam piracy.

In that way, you're right to be concerned. Getting onto console historically offered devs a more favourable, less saturated market. And getting onto XBox isn't as crazy as PS. If you are lucky, PS will offer you an exclusive deal... I'm not a fan of that as a PC gamer, for sure. Apple have done the same thing... the dev may have no choice but to take a solid deal, but you do wonder how they will fair having sacrificed exposure, which is a huge, huge determining factor in sustained sales, and who gets a viable business going forward. Realistically, Switch is often the best market to get onto. I've watched a few games now sink without trace on Steam, only to later find popularity on Switch, which then leads to a massive increase in exposure and social media content, which then drives the sort of sales on Steam I'd have expected in the first place.

A really small developer who gets on Gamepass (or a deal from Epic, or PS, or Apple Arcade) - and there's been quite a few now - gets that transformative deal that offers them stability going forward. They know it will further drive sales when the game is withdrawn from the service.

Does it stop people checking out Indie stuff and making purchases? I'm not sure. What I've heard anecdotally is promising. People who wouldn't have checked out games like Carto, or Spiritfarer, randomly do, and enjoy the hell out of it. That's going to be good for the indie sector as a whole. Otherwise, they are largely in the lap of the very popular streamers... and that's not great, games good to watch, are not always that clever to play, multiplayer is one thing, but it's been very hard for devs of single player games. And that Steam / Youtube / social media hive mind / group think can be petty, unreasonable, cruel, abusive, absurd, arbitrary, immature, political, easily manipulated ...sometimes to devestating effect. There's a really strong argument that MS and others are very welcome protectors against that hive mind taking over completely.
 
There's a load of discussion around this down the years. Gamepass and MS are usually credited as one of the better paying services for devs. I can hardly think of an indie Xbox title that isn't on windows (Steam)... and TBH I have read far more devs raising issues with how Steam fails to bring quality indie titles out against the backdrop of immense amounts of utter tosh. Great, great games with less than ten reviews out there. If the hive mind and algorithym don't go for it, it's a real struggle for them. Even then, with Steam's cut, the uncertainty if you're selling a hundred, or ten thousand, and the wild popularity of key resellers that break into the dev's profits even more, it's a hair raising experience for someone to go it alone. Most devs end up giving away keys for pennies to bundles and so on. And then there's rampant steam piracy.

In that way, you're right to be concerned. Getting onto console historically offered devs a more favourable, less saturated market. And getting onto XBox isn't as crazy as PS. If you are lucky, PS will offer you an exclusive deal... I'm not a fan of that as a PC gamer, for sure. Apple have done the same thing... the dev may have no choice but to take a solid deal, but you do wonder how they will fair having sacrificed exposure, which is a huge, huge determining factor in sustained sales, and who gets a viable business going forward. Realistically, Switch is often the best market to get onto. I've watched a few games now sink without trace on Steam, only to later find popularity on Switch, which then leads to a massive increase in exposure and social media content, which then drives the sort of sales on Steam I'd have expected in the first place.

A really small developer who gets on Gamepass (or a deal from Epic, or PS, or Apple Arcade) - and there's been quite a few now - gets that transformative deal that offers them stability going forward. They know it will further drive sales when the game is withdrawn from the service.

Does it stop people checking out Indie stuff and making purchases? I'm not sure. What I've heard anecdotally is promising. People who wouldn't have checked out games like Carto, or Spiritfarer, randomly do, and enjoy the hell out of it. That's going to be good for the indie sector as a whole. Otherwise, they are largely in the lap of the very popular streamers... and that's not great, games good to watch, are not always that clever to play, multiplayer is one thing, but it's been very hard for devs of single player games. And that Steam / Youtube / social media hive mind / group think can be petty, unreasonable, cruel, abusive, absurd, arbitrary, immature, political, easily manipulated ...sometimes to devestating effect. There's a really strong argument that MS and others are very welcome protectors against that hive mind taking over completely.

I should add I was in the games biz for 20+ years. Been out for a few years now but most developers I know are not fans of things like gamepass etc. Game pass does seem to be getting better but it’s regularly called “a cancer” to the industry by mates of mine.

It’s genuinely getting to the point of why would anyone bother buying a game now when you have a tens of thousands of hours of gameplay for “free”

as for making money from micro transactions a lot of devs hate them with a passion. It’s usually forced in by management / publishers.

Steam is shocking now too agreed.

there will be success stories from gamepass etc but it is eroding the general games market.

as for Apple even getting a featured I. The App Store is a lottery win. A dev has no control. It’s all random. The dev only finds out when there traffic spikes! Arcade maybe different tho.
 
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