the-ecstacy-of-eight
Well-Known Member
Some mathematical calculations would need to be done in order to ensure that the number of pixels used for the defender's line represents a distance which nullifies the margins of errors incurred by frame rate/guess-timation of the assister's point of contact when making the pass (approximately 40/50cm (?)) I believe it's a workable solution which could be implemented with minimal fuss.Nice try!