Ntini77
Well-Known Member
Best multiplayer game. Ever.
Ntini77 said:
Best multiplayer game. Ever.
The Fat el Hombre said:Yea it was Goldeneye for me. I had a playstation and I was convinced they were vetter than the 64's. I went round my mates house and he showed me goldeneye and I got saving for a 64 straight away. Just on the first level with the sniper rifle where you could pick people off from miles away through glass windows and stuff had me hooked. I remember evryone taking their joypads round to each others houses for all day Goldeneye sessions, happy days!
Mantel said:Operation Flashpoint. Still playing it sometimes.
aphex said:The Fat el Hombre said:Yea it was Goldeneye for me. I had a playstation and I was convinced they were vetter than the 64's. I went round my mates house and he showed me goldeneye and I got saving for a 64 straight away. Just on the first level with the sniper rifle where you could pick people off from miles away through glass windows and stuff had me hooked. I remember evryone taking their joypads round to each others houses for all day Goldeneye sessions, happy days!
ps had a better graphics chip than an n64, so the ps is a more powerful machine. so you are right on that note...
its the games that made the n64.
doomuk said:aphex said:ps had a better graphics chip than an n64, so the ps is a more powerful machine. so you are right on that note...
its the games that made the n64.
The above isnt correct:
The Nintendo 64's central processing unit (CPU) is the NEC VR4300,[22] a cost-reduced derivative of the 64-bit MIPS Technologies R4300i
Clocked at 93.75 MHz, the N64's VR4300 was the most powerful of the competing consoles of its generation
Turbo3D microcode: 500,000–600,000 normal accuracy polygons per second.
The Playstaion's CPU MIPS R3000A-compatible (R3051) 32bit RISC chip running at 33.8688 MHz.
Operating performance of 66 MIPS
360,000 flat-shaded polygons per second
180,000 texture mapped and light-sourced polygons per second
So the N64 was more than double the Playstation power.
Basically this is because the PS was 32 bit whereas the N64 was 64 bit.