Yep this will be only my second game I bought since buying the new Xbox! Elden ring the last one..
That’s how long I’ve not been on my Xbox this game isn’t on the Xbox I just presumed it was!?
Yep this will be only my second game I bought since buying the new Xbox! Elden ring the last one..
Shit didn't know that.That’s how long I’ve not been on my Xbox this game isn’t on the Xbox I just presumed it was!?
It's made to be consumed by masses, and to encourage low skill-gap. It's made to be played by everyone, removing elements that separate skill such as advanced movement, ( bunny-hopping, slide-cancelling, fast sprint, lower Time to Kill, with very slow ADS times and quite simply useless gun attachments ). There is a huge problem regarding the aim-assist as well, with PC players on controller having a huge margin less of it against console.Have to admit. The state of the current maps in MW2 is genuinely disgraceful. The game itself feels really good in terms of shooting and movement but the maps are fucking wank. They're literally so unbalanced with terrible objective locations, bad spawns and just encouraging people to not move.
It's the same problem MW 2019 had but these are actually worse which takes some doing.
It makes a game that should be a 9/10 a 6/10 because they're just horrendous.
I feel like some of the maps that i played in the beta are missing? Or maybe thats just me. 2 of the maps are genuinely unplayable, the border control map with the cars in the middle - who the fucks decision was that? And Taraq which is the desert type one which is fucking terrible. I dont really like the formula 1 map that much either tbh.Have to admit. The state of the current maps in MW2 is genuinely disgraceful. The game itself feels really good in terms of shooting and movement but the maps are fucking wank. They're literally so unbalanced with terrible objective locations, bad spawns and just encouraging people to not move.
It's the same problem MW 2019 had but these are actually worse which takes some doing.
It makes a game that should be a 9/10 a 6/10 because they're just horrendous.
I think this will be a grind for multiplayer users until WZ is released and people funnel onto that. I'm not a huge WZ player, i prefer multiplayer so hopefully that takes out a lot of the players that are just simply crouch walking everywhere and aiming down sight constantly. Like i said though, it does seem that the game is forcing people to play that way to progress. One thing i have noticed though is, where the fuck is the stat tracking like barracks? How do you actually know what your k/d is and if you're even doing well? The most annoying thing for me is that i paid extra for the vault edition, but we haven't been given a full game on release, wtf?It's made to be consumed by masses, and to encourage low skill-gap. It's made to be played by everyone, removing elements that separate skill such as advanced movement, ( bunny-hopping, slide-cancelling, fast sprint, lower Time to Kill, with very slow ADS times and quite simply useless gun attachments ). There is a huge problem regarding the aim-assist as well, with PC players on controller having a huge margin less of it against console.
The problem however is the match-making which has a much more aggressive Skill Based Match making, basically forcing everyone to connect based on an algorithm rather than connection. So rather than playing at 5-25 ping, this gets progressively worse as you play more and more, and the game forces the lobbies, to generate 0.8 - 1.2 KD's across the board for what they want as a "balanced" experience.
Since the game has made 1 billion US dollars in less than 10 days, and has the largest player pool of any COD these changes which go against what old COD players would want, ( including map design ) will never happen. Activision simply caters for heavy casual gameplay. As WZ2 will be released soon, a large swath of players will leave, cleaning the servers a bit of, snails, campers, and people playing the game on 3-3 sense whilst having a fit if moving more than 25 inches on the map. ( I am having fun not going to lie, but's it's quite difficult to imagine playing on the same engine, movement rules and TTk for two years... )
Regarding an incomplete game, I fully agree.I think this will be a grind for multiplayer users until WZ is released and people funnel onto that. I'm not a huge WZ player, i prefer multiplayer so hopefully that takes out a lot of the players that are just simply crouch walking everywhere and aiming down sight constantly. Like i said though, it does seem that the game is forcing people to play that way to progress. One thing i have noticed though is, where the fuck is the stat tracking like barracks? How do you actually know what your k/d is and if you're even doing well? The most annoying thing for me is that i paid extra for the vault edition, but we haven't been given a full game on release, wtf?
I pulled this from reddit for some of the things missing:
- HC Mode
- Leaderboards
- Stats
- Barracks
- Challenges
- Medals
- Ability to Inspect weapon in Gunsmith
- Ability to save Custom Blueprints
- Camo Unlock Notifications In-Game
- Import settings not working
- Ability to turn off Cross-Play
- XP Token Countdown
- Customizable Reticles
- Split Screen Mode