Blue_Manc10
Well-Known Member
vonksconk said:And this photo in the "academy" section !
2 lads, 5 feet ! this is manchester city, not norwich city !
Might be just me but that gave me a right giggle
vonksconk said:And this photo in the "academy" section !
2 lads, 5 feet ! this is manchester city, not norwich city !
Project said:Damocles said:I'm not trying to be special you idiot, I'm pointing out flaws in compatability. Oh, and Chrome is buggy on Linux, and Firefox isn't the default browser on KDE based OSs.
Konquerer is a browser that is built using the KHTML layout engine, on top of a Mozilla based program layer. To cut a long story short, the problems in Konquerer will also be problems in other browsers built upon KHTML/Mozilla codebase or the old WebKit layout engine on Linux, like, umm....I don't know..
Konqueror
Konqueror Embedded
ABrowse
Web Browser for Android (mobile device platform)
Google Chrome
Epiphany
iCab
Iris Browser
Midori
OmniWeb
Safari
Shiira
Skipstone
Sputnik for MorphOS
SRWare Iron
Stainless
Sunrise
TeaShark
Web Browser for S60
WebOS
Of course, as somebody who builds websites all day, what would I know about making websites work? I must just be pointing out flaws for the sake of it.
The issues you point out in Konqueror work fine in Omniweb, Chrome, Safari, Android, Stainless and WebOS. So presumably the Webkit fork is fine and they've not bothered with the KHTML optimisation (which admittedly, is understandable though a little lazy)
Damocles said:Project said:The issues you point out in Konqueror work fine in Omniweb, Chrome, Safari, Android, Stainless and WebOS. So presumably the Webkit fork is fine and they've not bothered with the KHTML optimisation (which admittedly, is understandable though a little lazy)
Are you talking about WebKit on OSX though?
Apple are well known to include Mac specific stuff in their implementation to allow it to render better on OSX systems. I haven't tested the WebKit stuff on Linux yet, as Chrome's a bit buggy, and I'm not massive on Android development.