ninjamonkey
Well-Known Member
- Joined
- 5 Jun 2009
- Messages
- 18,400
Hasn't had the same wow impact that 3 had during the first few hours. More on the New Vegas level.
Heard a lot of complaints about the visuals. The visuals are relatively poor compared to other AAA releases but nobody buys Fallout for top notch visuals, i'm glad they sacrifice them in favour of gameplay.
Not sure how i feel about some of the changes so far, Power armour and an early encounter with a deathclaw didn't sit well with me, i don't want to be in a position to be able to take down a deathclaw until i've put many many hours into it.
The new modding and crafting system is fantastic, on previous games you just ignore all the clutter and junk after the first hour but now there's a genuine use for everything and i find myself collecting pretty much everything wherever i go It had effectively made vendors obsolete for me so far, i'd rather scrap everything than sell and i'd rather mod a gun than buy anything on offer so far.
The combat out of VATS feels slightly better than previous games and gives you a genuinely viable way of playing it without using VATS constantly.
Not a massive fan of the new perk system and the quicker levelling. It just feels less of an achievement now levelling up. On 3 and NV it took ages to level up and when you did you had to think long and hard and make tough choices as to what perk you picked.
Map doesn't seem to be as big as i was expecting either. Nor do you get that sense of fear venturing too far from safety too early. The fact that the second main mission is to travel most of the way across the map doesn't help.
Like the borderlands-esque introduction of random legendary enemies that drop unique guns with nice perks.
Not the fallout 3 levels we all was dreaming off but I'm still absolutely loving this and i'm already hooked,
Heard a lot of complaints about the visuals. The visuals are relatively poor compared to other AAA releases but nobody buys Fallout for top notch visuals, i'm glad they sacrifice them in favour of gameplay.
Not sure how i feel about some of the changes so far, Power armour and an early encounter with a deathclaw didn't sit well with me, i don't want to be in a position to be able to take down a deathclaw until i've put many many hours into it.
The new modding and crafting system is fantastic, on previous games you just ignore all the clutter and junk after the first hour but now there's a genuine use for everything and i find myself collecting pretty much everything wherever i go It had effectively made vendors obsolete for me so far, i'd rather scrap everything than sell and i'd rather mod a gun than buy anything on offer so far.
The combat out of VATS feels slightly better than previous games and gives you a genuinely viable way of playing it without using VATS constantly.
Not a massive fan of the new perk system and the quicker levelling. It just feels less of an achievement now levelling up. On 3 and NV it took ages to level up and when you did you had to think long and hard and make tough choices as to what perk you picked.
Map doesn't seem to be as big as i was expecting either. Nor do you get that sense of fear venturing too far from safety too early. The fact that the second main mission is to travel most of the way across the map doesn't help.
Like the borderlands-esque introduction of random legendary enemies that drop unique guns with nice perks.
Not the fallout 3 levels we all was dreaming off but I'm still absolutely loving this and i'm already hooked,